1.27.2011

Time Management

I've been doing a poor job of managing my time lately. I've had a lot on my plate on the homefront, but that's really not the issue—I just haven't been focusing. Cases in point are the four partially-written posts that I will likely leave abandoned on the Blogger dashboard. Instead of finishing them, here's a brief update on my current projects:

  • Had an interview for a job I really, really want this week. Keeping my fingers crossed and my hopes reasonable.
  • Continuing to look for and apply for other jobs.
  • Continuing to read Challenges for Game Designers, and thinking about trying to design a board game as a side project. Should NOT let myself do this at the moment.
  • Working on an idea for an essay examining video game narrative through semiotic theory.
  • Waiting impatiently for the time when I can talk in more detail about the game-based course project that I continue to work on.
  • Trying to make new professional connections using Twitter (@Maxathon), but feeling like it's not useful unless I already have an audience or a personal relationship with like-minded people. Might give up on this one.
  • Taking notes to shore up the grant application.
Those are the things I really need to concentrate on at the moment. I'd love to work on other things, but I know myself, and if I try to do more than three or four serious things at once, nothing will come of it. The blog will likely be neglected for a while as a result. 

Here are just a few of the ideas bouncing around in the background. If you're interested in seeing a post on any of the following, let me know. It may be a while, but I'm more likely to get around to it in the end:
  • Does Assassin's Creed II teach anything about Renaissance-era Italian history?
  • Does Tropico 3 teach anything about history or politics in Cold War-era South America?
  • Reevaluating my opinions about video game violence (not so much the state of the research, but the implications for the medium)
  • Is all the hype over "gamification" misguided? (The answer is "yes;" the reasons why it's misguided are what is interesting.)

2 comments:

  1. I'm curious as to why you think the hype surrounding gamification is misguided.

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  2. You can do it!

    AC2 and History? if anything it teaches art/architecture history if anything, but not intentionally. What things does it teach intentionally/unintentionally? Where could learning possibilities be placed in? intentionally/unintentionally? and does it suck at as game? as a learning medium? what potential does it have?

    Just some ideas.

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